Base Game Components:
Deluxe content features the mini-expansion Quest for the Golden Mushrooms! In this mini-expansion the goblins have captured some of the most magical mushroom folk of the land and the heroes that can rescue them will be generously rewarded!
Quest for the Golden Mushrooms adds a capture-the-flag element to Tiny Epic Quest, as well as some additional variability through the addition of Golden Grotto Map Cards!
***Kickstarter-Limited Exclusivity - Deluxe content will not enter regular distribution. However, it will be available in limited supply at conventions, through contests, online at the BGG promo store, and directly from Gamelyn Games on our website or through our Amazon store.
Tiny Epic Quest is the classic story of a fairy tale world overrun by evil and in need of heroes... that's where you come in!
Tiny Epic Quest is a competitive game, where each player controls a band of three heroes and will travel a vast world fighting goblins, learning spells, completing quests and acquiring powerful magic items!
The world is made up of 17 map cards, each offering two locations, a left side, and a right side, for a total of 34 locations.
The layout of the world and the locations of the player castles are the same each game, however the locations of the temples, spells and goblins are unique each game.
Travel is handled by a limited-action-selection system offering five distinct forms of grid-movement of which only four will be used each round, during the day phase.
During the day phase, players are also competing to complete puzzles as shown on three public quest cards. The first player to complete the puzzle by positioning their heroes accordingly collect the quest card and its benefits.
Each round is broken down into two phases, the day phase and the night phase.
In the night phase, players will roll adventure dice in a communal press-your-luck fashion to try to accomplish the tasks at the locations they ended at during the day phase. This could be fighting a goblin, learning a spell, or delving into a temple. But be careful, if you take too much damage you may exhaust and lose all that round's progress and more!
Players keep track of their heroes' collective health, power and progress on personal adventure logs.
And when you acquire powerful items, you equip them right to your ITEMeeples™!
Players keep track of their spell progress, and the rounds magic level on a community magic mat. As the round's magic increases, goblins become more threatening and even your own power turns from good to bad!
After five rounds, the game is over. While you may not have single handedly saved the world, did you accomplish more than the other players? Whoever has the most points in the end from goblins killed, spells learned, quests accomplished, and legendary items acquired, wins the game!
Full Kickstarter Version - includes all stretch goals and the ***Kickstarter Limited Exclusive Mini-Expansion, Quest for the Golden Mushrooms!
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Retail Version - includes all base game stretch goals.
Full Kickstarter Versions - includes all stretch goals and the ***Kickstarter Limited Exclusive Mini-Expansion, Quest for the Golden Mushrooms!
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